“GOTTA CATCH ‘EM ALL”

who will you choose?

POKEMON: RUBY (2002) — GAME BOY ADVANCE

So you liked DETECTIVE PIKACHU?

DEADPOOL gets reincarnated into everyone’s favourite POKEMON ever, he gets sent to the POKEMON REALM (not hell as you’d assume)…and a lot more shit happens.

EXCELLENT!

But what about where it all began? Or almost died?

That’ right I’m talking about the 2003 GBA 3rd generation POKEMON release; POKEMON RUBY.

It came so close to joining the dying fads of yesteryear, in POKEMON hell…(DEADPOOL absent), that

POKEMON RUBY’S producer and director JUNICHI MASUDA had to go to hospital.

“I got really stressed out and had to go to the hospital and had some stomach issues and had to get a camera inserted and they didn’t know what it was – very stressful,”

Though it was VERSIONS “RUBY” and SAPPHIRE” being the best selling games on the GAMEBOY ADVANCE, It was met with bad critic and is the least selling title in the franchise. Yet it had some stylistic upgrades to the Nintendo consoles subordinates (GAME BOY and GAMEBOY COLOUR).

  • The first Pokémon RPGs for the Game Boy Advance showed off the system’s improved graphics and sound, and introduced now-permanent fixtures to the Pokémon world, such as double battles and Contests.
  • take great leaps in gameplay, particularly during combat. For the first time in a Pokémon game, Trainers can send two Pokémon into battle at the same time.
  • Some Pokémon can learn moves that aid a partner or damage both of the opponent’s Pokémon. And Pokémon have Abilities and Natures that affect their performance in battle.
  • Explore the world of the Hoenn region with a whole host of Pokémon. To make room for all of them, Pokémon Ruby and Pokémon Sapphire can hook up to Pokémon Box™, a storage system on the Nintendo GameCube.

If it wasn’t for the iteration of POKEMON RUBY on the GBA CONSOLE and MASUDA’S STEELIX level iron stomach, pokemon would not exist today.

BANZAI! MASUDA!

VIDEO:

Hyperlinks for more obsessive pokemon madness:

https://www.gameinformer.com/b/features/archive/2017/08/14/why-ruby-and-sapphire-were-the-most-challenging-pokemon-to-make.aspx

https://www.gameinformer.com/b/features/archive/2017/08/10/heres-how-game-freak-designs-pokemon-creatures.aspx

https://www.gameinformer.com/b/features/archive/2017/08/11/game-freak-on-player-freedom-vs-story-in-pokemon.aspxhttps://www.gameinformer.com/b/features/archive/2017/08/16/an-exclusive-look-at-pokemons-early-design-documents.aspx

BIBLIOGRPAHY

https://www.gameinformer.com/b/features/archive/2017/08/14/why-ruby-and-sapphire-were-the-most-challenging-pokemon-to-make.aspx

https://www.pokemon.com/us/pokemon-video-games/pokemon-ruby-version-and-pokemon-sapphire-version/

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